﻿using QxFramework.Core;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using App.Common;
public class GameControlModule : Submodule
{
    protected override void OnInit()
    {
        base.OnInit();
        InitGame();
    }
    private void InitGame()
    {
        Debug.Log("InitGame");
        Data.Instance.DataInit();
        Data.Instance.LoadLevel(1);
        UIManager.Instance.Open("GameWindowUI");
        CardManager.Instance.InitCards();
    }
}
